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Intro / menusIntro and menus render

KeyWe

Startup · save-slot menu · rendering incomplete

October 11 development build, PPSA02210 v01.000.000: pthread_setcancelstate now preserves state per guest thread. Seven subsequent Audio3d imports also have implementations, including owned PCM queues and stereo mixing. KeyWe passes linking and Unity initialization.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
1
Confirmed
October 11, 2026
KeyWe SAVE SLOT panel with three empty slots and Select/Delete prompts on a black background
KeyWe SAVE SLOT panel with three empty slots and Select/Delete prompts on a black background

What works

  • The developer and publisher screens render. Automatic Cross input reaches the SAVE SLOT panel with Select and Delete prompts.
  • All 635 HLE tests pass. The first runtime check records 26 GPU-gap reports with zero counters and no guest fault.

What does not

  • The captured slot panels are empty against a black background; after automatic confirmation, the screen turns black while frame submissions continue. Gameplay is unverified. A keyboard-only repeat also turns black after the logos.
  • Audio3d uses approximate stereo positioning, without HRTF or room acoustics. This run opens ordinary AudioOut; Audio3d playback, audio quality, manual controls, saves and completion are unverified.

Measured performance

The save-slot capture shows 8.1 FPS on RTX 3070 Ti at 1920×1080 output and reported largest internal target. This is one window-counter reading, not a sustained or gameplay benchmark.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

  1. KeyWe SAVE SLOT panel with three empty slots and Select/Delete prompts on a black background
    Development build

    Thread cancellation state and Audio3d imports unblock startup

    Implemented per-thread cancellation state with previous-state output and argument validation, plus seven Audio3d APIs with owned PCM queues, position/gain and simultaneous stereo mixing. All 635 HLE tests pass. The game reaches save-slot selection, but a subsequent black screen remains unresolved. Full spatial audio and gameplay are not established. Development build.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

KeyWe SAVE SLOT panel with three empty slots and Select/Delete prompts on a black background

Thread cancellation state and Audio3d imports unblock startup

October 11, 2026 · Development build

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.5

Current build

October 16, 2026

Intro / menus

Result

Intro and menus render

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.