Skip to content
PS5PCEM
PlayablePlayable · Completable

Asterix & Obelix: Slap Them All!

Playable · Completable

A confirmed playthrough. Gameplay and interface draw the right way up, and intro playback works. The final fullscreen composite stays on the GPU, and scanout keeps the guest viewport's orientation without copying a frame back through host memory.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
0.3.2
Recorded runs
1
Confirmed
September 8, 2026
Asterix & Obelix: Slap Them All! gameplay in a forest with the HUD and a GO sign, rendered by PS5PCEM
Asterix & Obelix: Slap Them All! gameplay in a forest with the HUD and a GO sign, rendered by PS5PCEM

What works

  • Complete playthrough confirmed by the maintainer.
  • Intro video plays, and gameplay and UI are correctly oriented.
  • A 3,000-flip development run finished without a single rejected submission.

What does not

  • Frame cost depends on scene density rather than being locked.

Measured performance

Gameplay typically measures 28–31 ms per frame.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Every recorded run for this title, newest first. Entries marked as a development build were never published as a release.

  1. Asterix & Obelix: Slap Them All! gameplay with the HUD and a GO sign, rendered by PS5PCEM
    Release 0.3.0-alpha.4

    Playable and completable

    A confirmed playthrough at 28–31 ms per frame, with a 3,000-flip development run free of rejected submissions. The fullscreen composite stays GPU-resident, and scanout preserves the guest viewport's orientation without a host-memory round trip.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Asterix & Obelix: Slap Them All! gameplay with the HUD and a GO sign, rendered by PS5PCEM

Playable and completable

September 8, 2026 · v0.3.0-alpha.4

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.3

Current build

October 4, 2026

Playable

Result

Playable · Completable

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.