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PS5PCEM
PlayablePlayable · Completable

Jets 'n' Guns 2

Playable · Completable

Confirmed playable on September 15, 2026. Levels, HUD, score, enemies and the parallax background render correctly in the captured gameplay. Frame cost is dominated by GPU waits and by staging a large number of guest buffers each frame.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
0.3.2
Recorded runs
3
Confirmed
September 15, 2026
Jets 'n' Guns 2 gameplay with the player ship, HUD and score, rendered by PS5PCEM
Jets 'n' Guns 2 gameplay with the player ship, HUD and score, rendered by PS5PCEM

What works

  • Complete playthrough confirmed by the maintainer.
  • Levels, HUD, score, enemies and parallax layers all draw correctly.
  • Audio no longer thrashes: release 0.3.2 stopped two output ports competing for the host device.

What does not

  • Frame cost is still dominated by synchronous GPU waits and buffer staging.

Measured performance

Frames measure 70–92 ms, about 11–14 FPS. In a 70 ms frame, 18 ms waits on the GPU across 33 submissions, 11 ms prepares resource checkpoints, and 13 ms stages 894 distinct guest buffers totalling 15 MiB.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Every recorded run for this title, newest first. Entries marked as a development build were never published as a release.

  1. Release 0.3.2

    Audio stops tearing itself down

    Two active output ports had been competing for the host audio device, tearing down the mix and reopening the device several times per frame. Release 0.3.2 fixed the routing; the existing playable and completable status was unaffected.

    Read the report →
  2. Jets 'n' Guns 2 tutorial gameplay rendered by PS5PCEM
    Release 0.3.1-beta.1

    START GAME reaches 4K tutorial gameplay

    Title content resolved, AGC resource registration completed, and the full graphics, compute and output loop sustained. START GAME got past the loading screen into recognisable 3840×2160 tutorial gameplay, and an unattended run stayed live past flip 300.

    Read the report →
  3. Jets 'n' Guns 2 gameplay with the player ship, HUD and score, rendered by PS5PCEM
    Development build

    Playable and completable

    The maintainer confirmed a full playthrough. Levels, HUD, score, enemies and the parallax scene all render correctly. Profiling a 70 ms frame found 18 ms waiting on the GPU across 33 submissions, 11 ms on resource checkpoints and 13 ms staging 894 guest buffers.

Captures

Captures

Frames produced by the emulator itself during the runs above.

Jets 'n' Guns 2 tutorial gameplay rendered by PS5PCEM

START GAME reaches 4K tutorial gameplay

September 15, 2026 · v0.3.1-beta.1

Jets 'n' Guns 2 gameplay with the player ship, HUD and score, rendered by PS5PCEM

Playable and completable

September 15, 2026

3

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.3

Current build

October 4, 2026

Playable

Result

Playable · Completable

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.