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Grand Theft Auto III: The Definitive Edition

In-game · movement verified

October 3 development build, PPSA03527 v1.007: Give Me Liberty renders the player, vehicle, bridge, HUD and minimap. Fixes address green overexposure and incomplete reflection mips. Shared resource analysis and GPU-resident textures reduce repeated CPU work and transfers.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
0.3.2
Recorded runs
4
Confirmed
October 3, 2026
GTA III player and car at Callahan Bridge after the color and reflection fixes
GTA III player and car at Callahan Bridge after the color and reflection fixes

What works

  • New Game advances through the intro into the opening mission.
  • Keyboard movement and a change of direction are verified.

What does not

  • Rendering imperfections and unresolved resource diagnostics remain.
  • Reliable startup, saves, audio correctness and completion remain unverified.

Measured performance

8.10–8.97 FPS at the opening position (two 30-second samples; 8.53 FPS combined). Seated car: 7.20 FPS; wider city view after driving: 3.57 FPS. Performance mode, Bloom/Motion Blur off, Classic Lighting on. Output 1080p; internal resolution is game-controlled. Not an 8 FPS minimum throughout gameplay.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Every recorded run for this title, newest first. Entries marked as a development build were never published as a release.

  1. GTA III player and car at Callahan Bridge after the color and reflection fixes
    Development build

    Colors, reflections and resource preparation corrected

    The updated installed runner reaches Give Me Liberty with player control. Measured opening-position samples reach 8.10–8.97 FPS with Performance mode, Bloom and Motion Blur off and Classic Lighting on. Shared scalar walks, resident volume/mip copies and lower bookkeeping costs accompany the rendering fixes. The report records settings, slower samples and test limits; full playability is not established.

    Read the report →
  2. GTA III player running toward a car at Callahan Bridge, with the HUD and severe green overexposure
    Development build

    NGG exports corrected; opening gameplay and movement verified

    The installed runner reaches Give Me Liberty with visible geometry, the player, vehicle, HUD and minimap. W moves the player and D changes his direction. A shared NGG export fix restores all 32 color-grading layers. A world sample measures 0.97 FPS; severe green overexposure, missing resources and intermittent crashes or timeouts remain.

    Read the report →
  3. GTA III Rockstar Games Policies and Terms screen rendered by PS5PCEM
    Development build

    AMPR imports resolved; policy screen reached

    October 2 development build, PPSA03527 v1.007: resolving 13 missing AMPR imports lets the extracted game start. Two fresh processes reach the readable policy screen after Cross input advances an initial blank stage. The policy screen shows about 30 FPS. Gameplay performance has not been measured. Gameplay, saves and audio correctness are unverified. Shader diagnostics and incomplete wait/counter emulation remain.

    Read the report →
  4. Development build

    NAPS alignment fixed; package fully extracted

    The extractor now writes all 48 files, including eboot.bin, six modules and two PAK archives. Both PAK index checksums match and all 21 package tests pass. This was an extraction check; the startup result is recorded separately.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

GTA III player and car at Callahan Bridge after the color and reflection fixes

Colors, reflections and resource preparation corrected

October 3, 2026

GTA III player running toward a car at Callahan Bridge, with the HUD and severe green overexposure

NGG exports corrected; opening gameplay and movement verified

October 2, 2026

GTA III Rockstar Games Policies and Terms screen rendered by PS5PCEM

AMPR imports resolved; policy screen reached

October 2, 2026

4

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.3

Current build

October 4, 2026

In-game

Result

Reaches in-game scenes

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.