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Goat Simulator 3

In-game · inverted image · low FPS

PPSA04158 v01.000.000: With the complete game files, the existing development runner passes the long world load and cart introduction. The goat, compass and Goat Castle objective appear; keyboard movement is verified.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
1
Confirmed
October 13, 2026
Goat Simulator 3 controllable farm scene with goat, compass and objective rendered upside down
Goat Simulator 3 controllable farm scene with goat, compass and objective rendered upside down

What works

  • Offline menu navigation, new-world creation and movement work. Nonempty save files are written; pause and the emote wheel respond.

What does not

  • The scene and HUD stay vertically inverted after closing pause; menu transitions repeat subframes. Shading artifacts, unsupported 3D storage images and unresolved bindings remain. Audio quality, save reload, multiplayer and completion are unverified.

Measured performance

1.8 FPS median (1.7–1.8), 30 stationary window-counter samples over 30.011 seconds. RTX 3070 Ti, 1080p output, internal targets up to 3200×1800, Speed preset; caches retained.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

  1. Goat Simulator 3 controllable farm scene with goat, compass and objective rendered upside down
    Development build

    First farm gameplay capture and stationary FPS sample

    PPSA04158 v01.000.000: With the complete game files, the existing development runner passes the long world load and cart introduction. The goat, compass and Goat Castle objective appear; keyboard movement is verified. 1.8 FPS median (1.7–1.8), 30 stationary window-counter samples over 30.011 seconds. RTX 3070 Ti, 1080p output, internal targets up to 3200×1800, Speed preset; caches retained. The scene and HUD stay vertically inverted after closing pause; menu transitions repeat subframes. Shading artifacts, unsupported 3D storage images and unresolved bindings remain. Audio quality, save reload, multiplayer and completion are unverified.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Goat Simulator 3 controllable farm scene with goat, compass and objective rendered upside down

First farm gameplay capture and stationary FPS sample

October 13, 2026 · Development build

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.5

Current build

October 16, 2026

In-game

Result

Reaches in-game scenes

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.