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Super Woden GP

Main menu · graphical issues · gameplay unverified

October 11 development build, PPSA07211 v01.000.003: two missing libkernel imports in Unity’s Il2CppUserAssemblies.prx now have real per-thread cleanup handlers. The game passes linking and Unity initialization, then reaches language selection and the world-map menu.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
1
Confirmed
October 11, 2026
Super Woden GP world-map menu with inverted labels and icons; window counter 71.8 FPS
Super Woden GP world-map menu with inverted labels and icons; window counter 71.8 FPS

What works

  • Three launches pass startup. Scripted Cross and Down input advances through language selection into the main map menu.
  • All 164 periodic GPU-gap reports in the menu run have zero counters; no guest fault or cleanup callback failure was recorded.

What does not

  • Several map labels and icons are vertically inverted, and flags on the language screen have incorrect colors. Zero gap counters do not establish correct graphics.
  • Manual navigation, racing, audio quality, saves, completion and long-session stability remain unverified.

Measured performance

The saved menu frame shows 71.8 FPS on RTX 3070 Ti, with 1920×1080 output and the same reported largest internal target. This is a single window-counter observation with scripted input, not a sustained benchmark, race performance result or before/after comparison.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

  1. Super Woden GP main map menu after the startup fix, with remaining inverted labels
    Development build

    Thread cleanup handlers unblock Unity startup

    Implemented __pthread_cleanup_push_imp and __pthread_cleanup_pop_imp with a separate LIFO list for each guest thread, using caller-owned storage. Pop removes an entry before invoking its callback; pthread_exit runs remaining handlers before TLS destructors. All 627 HLE tests pass. A third launch reaches the map menu with scripted Cross/Down input. The capture shows 71.8 FPS, but inverted labels and incorrect flag colors remain. Racing is untested. Development build.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Super Woden GP main map menu after the startup fix, with remaining inverted labels

Thread cleanup handlers unblock Unity startup

October 11, 2026 · Development build

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.5

Current build

October 16, 2026

Intro / menus

Result

Intro and menus render

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.