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BootsBoots and loads assets

Propagation: Paradise Hotel

Mounts its package, opens the shader archive, submits the first command buffer

The 8.8 GiB Unreal package mounts, ICU and configuration bootstrap complete, the cooked global shader archive opens, AGC shaders are created, and the first command buffer is submitted. Nothing is claimed about a presented frame.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
0.3.2
Recorded runs
1

What works

  • The 8.8 GiB Unreal package mounts and the engine bootstrap completes.
  • The cooked global shader archive opens and AGC shaders are created.
  • The first command buffer reaches submission.

What does not

  • The milestone predates the current synchronisation packet constructors and needs a fresh run.
  • VR presentation has no host headset bridge, so there is nothing to present to.

Result

Test history

Every recorded run for this title, newest first. Entries marked as a development build were never published as a release.

  1. Release 0.3.1-beta.1

    Unreal bootstrap through to the first submission

    The 8.8 GiB package mounted, ICU and configuration bootstrap completed, the cooked global shader archive opened, AGC shaders were created, and the first command buffer was submitted. The run predates the current synchronisation packet constructors and needs repeating.

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.3

Current build

October 4, 2026

Boots

Result

Boots and loads assets

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.