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Monster Boy and the Cursed Kingdom

In-game · rendering defects

PPSA02787 v01.000.004: New Game now saves and loads the first level after fixes to NGS2 port queries, keyboard taps and save services. Movement was verified; large black polygons remain.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
1
Confirmed
October 12, 2026
Monster Boy first level with HUD, character, hut and black polygon defects
Monster Boy first level with HUD, character, hut and black polygon defects

What works

  • Menu, save creation and first-level movement work.

What does not

  • Severe background and ground defects; no completed playthrough, save-reload or audible-output verification.

Measured performance

First level: 3.8–5.7 FPS, median 4.2; 30 one-second counter samples. RTX 3070 Ti, 1920×1080, Speed. Concurrent compilation affected the run; this is not an isolated benchmark.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

  1. Monster Boy first level with HUD, character, hut and black polygon defects
    Development build

    First controllable level reached

    PPSA02787 v01.000.004: New Game now saves and loads the first level after fixes to NGS2 port queries, keyboard taps and save services. Movement was verified; large black polygons remain.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Monster Boy first level with HUD, character, hut and black polygon defects

First controllable level reached

October 12, 2026 · Development build

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.5

Current build

October 16, 2026

In-game

Result

Reaches in-game scenes

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.