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Oxide Room 104

Startup notice · later black screen

PPSA07653 v01.000.000: Two launches pass linking. Automatic Cross reaches black output with FLAT addressing, IMAGE_BVH_INTERSECT_RAY, InvalidScalarCall and DMA_DATA rejection errors. A keyboard-only repeat displays the autosave notice. Gameplay is unverified.

Test host
NVIDIA GeForce RTX 3070 Ti
Build
Development build
Recorded runs
1
Confirmed
October 11, 2026
Oxide Room 104 autosave notice with a white icon and Cross OK prompt on a dark red background
Oxide Room 104 autosave notice with a white icon and Cross OK prompt on a dark red background

What works

  • The autosave text, animated icon and Cross/OK prompt render in the repeat; neither run logs a guest CPU fault.

What does not

  • Both runs have unresolved storage bindings. The repeat stays on the notice; a short automated key press was not observed by Pad diagnostics. Main menu and controls remain unverified.
  • Manual controls, audio quality, saves, completion and long-session stability were not verified.

Measured performance

Autosave notice: 18.45 FPS median (17.5–19.1), 30 readings over 29.829 s. Not a gameplay benchmark. The 18.8 FPS retained on the black screen is stale. October 11 development build; RTX 3070 Ti, 1920×1080 output, Speed preset. Existing caches retained. First run: automatic Cross; measured repeat: keyboard only.

NVIDIA GeForce RTX 3070 Ti

Result

Test history

Each entry names the release that includes the reported changes. Work not yet included in a published release is marked as a development build. Dates and FPS remain those of the original runs.

  1. Oxide Room 104 autosave notice with a white icon and Cross OK prompt on a dark red background
    Development build

    The autosave notice renders; later rendering hits shader and queue errors.

    PPSA07653 v01.000.000: Two launches pass linking. Automatic Cross reaches black output with FLAT addressing, IMAGE_BVH_INTERSECT_RAY, InvalidScalarCall and DMA_DATA rejection errors. A keyboard-only repeat displays the autosave notice. Gameplay is unverified.

    Read the report →

Captures

Captures

Frames produced by the emulator itself during the runs above.

Oxide Room 104 autosave notice with a white icon and Cross OK prompt on a dark red background

The autosave notice renders; later rendering hits shader and queue errors.

October 11, 2026 · Development build

1

Recorded runs

NVIDIA GeForce RTX 3070 Ti

0.3.5

Current build

October 16, 2026

Intro / menus

Result

Intro and menus render

Other titles

Playthrough reports carry the date the maintainer confirmed them. Every timing refers to the NVIDIA GeForce RTX 3070 Ti development machine and will differ on other hardware. Game content is supplied locally and is never distributed here.